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“Our intention has always been to use the Steam Workshop in a similar way that TF2 and CS:GO do. Our original vision of Rust was more of a MMO with a single huge universe that all the servers are connected in, rather than a multi-server game where your progress is different on each.”the patch also introduces a few changes in terms of gameplay, as two of the most popular pistols have seen some drastic tweaks. The P250 now comes with just three ammo magazines, instead of the original five, while the CZ75-Auto nerf seen in the last major update has been reverted in terms of ammo and fire rate. As such, the pistol has 12 rounds in a mag and comes with two of them.Online, those factions can team up in five-on-five team battles, but there are quite a few different modes to choose from. Ranked and unranked standard fights kick things off, but you can get into a lobby for king of the hill matches and watch other people fight while you wait your turn. You can also enter practice mode while you wait, which is a nice touch, but the game doesn't have a "fight request" or similar option to let you get in some proper AI fights while you're waiting for a human opponent.

There was also League of Legends matches played by fans, plus Twitch had a stand with some live Hearthstone games played by members of YouTube gaming collective Yogscast. But there are other, more sneaky ways to make yourself a tidy sum via the Steam marketplace. Some users run "bots" that watch the marketplace and quickly nab any weapon that falls within particularly profitable requirements. The user can then take the botted items and sell them on for profit, with minimal effort required.ESL One Cologne is also interesting this year because, for the first time ever, ESL will conduct randomized drug testing during the competition. The move comes in response to a claim by former Cloud9 player Kory "Semphis" Friesen that he and his teammates were on Adderall at ESL One Katowice.Here’s something I never even thought of until today: Dota 2 is a huge eSport. The International is one of the biggest annual events in gaming, and this year had a prize pool of over $18 million. It’s by far the most played game on Steam, and its players clock millions, if not billions, of hours into it each month. Dota 2 is insanely big.Valve is a juggernaut in gaming thanks to Steam, the dominant online marketplace for PC games, and we’ve been excited to see the result of its hardware efforts since we first caught wind of its mythical PC console back in 2012. When we eventually sat down with CEO Gabe Newell, he outlined an exciting vision for the future: a gaming PC with all of Steam’s killer features that would be as convenient and comfortable to use on the couch as a console.

Dale started a new Reddit thread where he asked if people are willing to appear on camera or over Skype to tell their stories with eSports gambling. It’s not just about Counter-Strike either, Dale adds, and anonymity can be arranged.Valve oddly makes betting incredibly easy in the game itself. One can buy cases that have randomly won weapons upon opening, which the keys to open also cost money. Those weapon skins can be easily transferred to third-party pools, or websites, to be either sold or put into a ‘pot’ to be won by betting on different professional and semi-professional CSGO matches. There is a wide variety of websites that offer ways to use your weapon skins as collateral, and currency, to gamble and place bets.Outside the remarkable demand for trading, CS: GO betting has become an addiction for thousands of players, and is centered around waging with skins. Websites like BetCSGO, CSGORumble, and CSGOLounge enjoy hundreds of thousands if not millions of visitors per month as an increasing number of users find interest in watching professional players, gambling on who they believe will win in certain matches, and hopefully reaping the rewards of their efforts.More than anyone else, I feel sorry for the developers of Siege, who have made the game of their careers. It is an absolute peach, but while they're firefighting so many issues there's no time to look at long-term refinements for balance and maps. It's like Ubisoft's management doesn't comprehend just how good Siege is or how much its potential is harmed by Ubisoft's servers and uPlay.Perhaps Siege is seen internally as potential sequel material, Ubisoft's own Call of Duty cookie-cutter, rather than a platform to be grown over time. That would be so short-sighted—and such a waste of potential—that it has to be called mismanagement. Siege's quality is so high in parts that the game could become a serious e-sports platform and, given time, might even surpass the mighty Counter-Strike.

Here's the full ESL One Cologne tournament schedule . 16 teams are competing for a $250,000 prize pool, with favorites like NiP, Dignitas, and Virtus.pro matched against “challengers,” as the ESL teams page puts it, like Copenhagen Wolves, NaVi, and iBuypower. Thursday's matches will determine the seeding of these teams within their four-team groups, with Saturday quarterfinals preceding the semi and grand finals on Sunday.Despite the obvious degradation of the reddit thread, the initial information is supposedly good, and the picture is indeed the rule itself. Kotaku has also verified the information through Faceit as well, and they liken this radical policy to that of “… the eSports equivalent of random drug testing for things like steroids.”

Here, then, are the major trends that we picked up on, all of which could completely change the way games are made – and played – in the near future.Key’s visual novel, Clannad, has been making waves ever since Sekai Project announced they wanted to bring it to Steam.Minacov and Brechisci manage the risks of the transactions and keep 10 percent of each sale. The two founders say they deal with an average of $120,000 in transactions per day, which means a daily profit of about $12,000. The men say they started their venture because players were getting scammed selling their virtual weapons online outside of the Steam Community Market, the hugely popular marketplace owned by Counter-Strike’s developer Valve.A poster on Reddit also produced these mockups of how pro teams could use the new glove skins to create cosmetics in their style. No surprise would be had if this was the main aim of the update from Valve's point of view. The Na'vi ones look particularly sweet, and I've always thought the gun skins weren't really enough - for me, they look rather ugly a massive amount of the time, logos stamped on with no real thought or pattern.When Valve was planning the content for the Counter-Strike: Global Offensive marketplace, the team had various ideas about what players would like to spend money on."I had the mentality of a 'high end' trader from the get go," he notes. "I always wanted the best, and I figured the same for people who were collecting. In my opinion, Factory New was the only way to buy and trade things as the demand was the highest. Everyone with any lower condition was always looking to upgrade."This is important, since to the active Counter-Strike community the professional scene embodies the competitive aspect of the game in a way the monetary interests of developers and the easily-appeased masses can’t. While the developers and player base can change or play the game without a competitive dimension in mind, the possibility of professional players fixing matches indicated the intrusion of frivolous aspects into the complex mechanics that made CS:GO an interesting eSport in the first place. There is a “competitive spirit” that eSports shares with sports. The comparison can be justifiably made, since CS:GO itself has the same depth and complexity as any sport. At the top level of play it requires the same conceptual tools and time dedication to improve, as well as an extremely high skill ceiling.Instead of speculating on how rare the good items really are, or basing their findings on a small sample size, one player decided to take the results from all 10,761 ONSCREENlol case openings in the last 12 months to come up with a relatively accurate explanation for why players are so used to seeing valueless Mil-Spec items when they open cases.

"People make hideous guns," noted Grimes. "So what do people actually want? We're the only service provider, and our taste might not match with our customers."Things started off on the wrong foot when Valve remained characteristically opaque about its decision to ban the iBP players. When speaking of Valve’s investigation, one of those players, Montreal’s own Keven “AZK” Larivière, said, “I never really had a talk with them…for two or three weeks we didn’t receive any words. “Nothing was regulated, there were no rules in place…it’s just something that’s never happened before and I know they’re using us as an example for everyone,” he continued.Perhaps physical visits aren’t the answer, though maybe this type of solution will evolve to that of something like ProctorU, yet for eSports. Give someone control over your PC during play, and let them scan for illicit services before you play. But even that is a logistical nightmare and something that is impractical and a bit radical on its face.

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